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scar_let_moon

16
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A member registered Jun 14, 2023

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Haha, thank you so much!

I got it to work! Thank you for trying to figure it out for me, haha. Here is my feedback:

Your music has such a good evil and foreboding feel. I love the use of the drums and the choir vocals in the background! The layering is very good, I would just recommend doing the layer transitions a little sooner and waiting in each section for a shorter amount of time. For instance, I began to get a little lost in the drums in the beginning / it got a little stagnant. Introducing the later layers earlier would be great, and then we can get to that fantastic chime-like section sooner. 

Now for the SFX. Necromancer's den was delightfully haunting. I worry however that this is more so environmental ambience than SFX, since it is not an effect that occurs with an action by the player or AI? I do not know a ton about the terminology however, so I may be wrong. The spellcasting was really cool too, but sounded a bit like a laser blast. I love the wall crumbling SFX and can picture castle fortifications falling in battle. I would recommend perhaps shortening it or cutting out the lower reverberating layers (it sounds a bit like thunder, which can be really cool if that is what you are going for).

Great work on this!

This song is great! Reminded me a lot of Thriller, haha. I loved the way you had the necromancer rising a creature at the beginning, almost like the very beginning clip before the title screen. The strings during that section are SUPER ominous and pretty much PERFECT for this prompt. Then it gets upbeat with still that evil tension in the strings and the ominous cat, crow, and zombie sounds in the background. Love, love, love it. My only critiques for the piece would be that the music feels a little stagnant in the middle where it is repeating. I would play around a little bit with dynamics and texture to keep your audience engaged even during repetitions. Additionally, it was hard to tell at first that the word being said was "Rise" because the "s" was edited in a funky way. I would recommend making a strong "z" sound in the mic when recording yourself saying "rise." When we speak, it naturally sounds more like "rize" anyway, so it should help offset the hissing air sound you are recording in the mic.

I like the idea of the bites SFX, but it sounds much more like someone crunching an apple than zombie crunching on flesh or bone (if that was more your intention). Maybe sound editing could help with this, but I do not know enough about it myself to give any practical suggestions, haha. The moans were fantastic. Love the layering of different tones. It must have been fun to record, haha. Finally, the squishing sound totally grossed me out, so great if you are looking for walking in the mud or a slime sound. I still feel chills going down my spine.

Great work on this!

Your song is so much fun! It would be great for a somewhat silly alien game. Definitely more sci fi, but it has some good undertones that would fit the necromancer as well. Great work on this!

For some reason my computer cannot open .rar files! Could you upload .wav or .mp3 files so I can rate your submission? Sorry for the trouble.

Thank you so much! I am sorry for making you upload it again, haha. Here is my feedback:

I absolutely LOVED the music piece! It felt extremely professional and I loved the flow between textures and themes with the sound effects in between when some of the instruments would drop out. It gave me simultaneously a grungy cyberpunk/Blade Runner feel with the computer sounds and back track plus atmospheric/ancient Hades-like feel with the use of the plucked instrument. I want to just keep listening to it for a while. Gives a sense of beauty through the dread.

The SFX were also really good! I liked the battle cry, but it was a little hard to tell what was making the sounds. For instance, the file was titled enemy, but it sounded a little bit like a monster, and the synth-like distortion made it difficult to figure out. The unit select sound was quick and to the point, which is perfect for such a quick action. The sound had a cool magic feel to it. Is the UI error sound supposed to occur when someone selects something they are not supposed to? A bit unsure of the purpose, but it is another good quick sound that definitely sounds like an invalid move.

Great work on this!

First off, I love the title "For the Swarm!" The theme itself was quite fun, and I loved the horns. It starts a little abruptly (maybe resolvable through sound mixing) and I feel like it needs to transition at some point in the middle to a more flowing theme to give it more texture and keep it from becoming stagnant. Otherwise, great piece! The little chime like dings were enjoyable too, if not a little too upbeat for a game about an evil necromancer, haha.

That demonic voice for the "under attack" SFX though is FIRE! I love the way you edited it and wish I could have gotten a similar effect with my undead voices. The roar had the same vibes but did not sound much like a roar. I would suggest reducing the distortion a little bit to let the roar shine through. Finally, the death sound is fun, but it almost sounds like they fell in water? Would be cool for a dark slime or ichor-based creature like little Venom spawns.


Great work on this!

I am sadly unable to open your .rar files. D: I will try again tomorrow!

Not me realizing just now that the requirement was three SFX and a music track and not two. D: Sorry almighty IGA gods.

- Holy hell that Alien Swarm SFX is TERRIFYING!!! Fantastic job on it! The chittering, the crunching, everything about it chilled me to the bone... and it was perfect.
- I liked the ability acquired sound too! It definitely sounds like I just obtained some new dark magic.
- The drums in the conquering territory sound are also great! Reminds me of the sound for conquering a city in Spore City Stage, haha.

Sorry I do not have any constructive criticism for this one, it is all just so good! Haha. If you meant to submit a music piece, it is not here! If not, that is okay too, but just in case something went wrong.

Great job on this!

I love igaLevelMusicCombinedCut track. (I think this is your "thinking" music?) The clever use of instrumentation totally made it feel like a dreadful march, with a bit of much needed levity from your trio. I did not like the clicking instrument that was underneath all of the layers. First, I had to turn up the volume to hear it, but then the different rhythmic texture totally threw me off. You are painting a beautiful atmospheric picture, but that instrument breaks it up. I would suggest either making it louder and perhaps changing the instrument to help it flow better or removing it entirely.

The next piece Lumber March Fade was so good too! This is a great example of that clicking, salsa-like theme taking the spotlight and doing a really great job of it. I can tell why you wanted to include it in the above track too to have some consistency between the pieces. Here, it really shines and feels right, plus the upbeat and "comedic" (as you called it) feel of this piece is so much fun! This one also reminded me a bit of the Fantasia theme of Mickey with the broomsticks.

Now, for the SFX. 
- The success theme is also fun, but it is very clearly the Zelda success theme at the end, haha. I would try to adjust it a bit so that when people hear it, they think of your game and only your game.
- The charge is great! Love the horse hooves, yells, and clattering of armor. The party horn sound at the end is a little funky though. Is it supposed to be like a charging horn?
- Sadly, the Rising Undead SFX is not playing for me! D: I was really excited for this one since your layering was very creative, haha, so I am going to try it again tomorrow and see if anything changes.
- Finally, I really like the beginning of the Player Lose SFX. It really makes me feel like, "well crap I lost" with the drums and brass, while the flute on top is almost like I am being laughed at. After the first few seconds however, it doesn't really feel like I have lost anymore. Is it because the melody goes upward? It gives more so hope or loading screen vibes from that point forward, which feel a little off considering how it started.

Great work on this!

I love the battle music! It gets me pumped for some good strategy gaming. Reminds me of some turn-based card games I've played in the past. I could easily hear it repeating on a loop to get the player in the zone. 

The SFX are great too! The swarm attacking roar is totally something I would expect a big unit to make, and I love the guttural reverberation too. The swarm dying sound has the same energy, but it sounds a little too similar to the attacking sound to me. I would have some difficulty differentiating the two in game. The zombie sound for the troops being born is so on point. It sounds almost like the Minecraft zombies, haha.

Great work on this!

I love the music! Super Disney vibes (like Philharmonic/Fantasia mixed with Nightmare Before Christmas). The xylophone was perfect for the image you are crafting, and the high woodwind on top was a great touch. I am worried that one spot sounds a little bit too much like "this is Halloween;" maybe you could take a single beat out of it or modulate a bit? You do not want the listener to accidentally get a song other than yours stuck in their head, haha.

The SFX are fun too! The Heavy Stepping truly sounds like a stomp, but almost as if on marble floors. Perhaps too echoey for your proposed swamp feel? The Unit Lost sound almost sounds like a blaster and would sure scare me as a player if I heard it, so great for indicating a defeated unit! The spellcasting is full of whimsy, makes me think of little fairies, hehe.

Great work on this!!!

Thank you so much for your feedback!! :D And I know right? The volume differences are so extreme, though I was unsure how to adjust it. (First time working with a sound mixer, haha.) Would you have any suggestions for the future?

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Thank you so much for the feedback!! :D I will be sure to look into the low-pass filter.

Thank you for the feedback!! :D